Okay, I’ll Play…

Alan over at SnarkyBytes brought back some old memories with the D&D Character evaluation… :-)

It takes a couple of minutes to wade through the form, but this is what I got back…

Neutral Good Dwarf Ranger (8th Level)

Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 13
Intelligence- 16
Wisdom- 16
Charisma- 16

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4.5 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven men value their beards highly.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter’s dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger’s Wisdom score should be high, as this determines the maximum spell level that he can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Comments

Okay, I’ll Play… — 14 Comments

  1. Hey Old NFO;

    I used to play AD&D especially 2nd edition. The test have me as a:

    You Are A:

    Lawful Good Human Ranger/Sorcerer (4th/3rd Level)

    Ability Scores:
    Strength- 13
    Dexterity- 14
    Constitution- 14
    Intelligence- 13
    Wisdom- 13
    Charisma- 13

    Alignment:
    Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter’s dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger’s Wisdom score should be high, as this determines the maximum spell level that he can cast.

    Secondary Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

  2. Neutral Good Elf Cleric (8th Level)
    Ability Scores:
    Strength- 12
    Dexterity- 16
    Constitution- 12
    Intelligence- 16
    Wisdom- 15
    Charisma- 14

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

  3. Neutral Good Human Sorcerer (8th Level)

    Ability Scores:
    Strength- 16
    Dexterity- 17
    Constitution- 16
    Intelligence- 16
    Wisdom- 16
    Charisma- 14

    Never got into D&D and suck at Halo. Are high numbers better?

    • Yes, high numbers are better. Scale is (nominally) 3-18, with an average of 10.5.

  4. Neutral Good Human Ranger (5th Level)

    Ability Scores:
    Strength- 14
    Dexterity- 12
    Constitution- 13
    Intelligence- 15
    Wisdom- 14
    Charisma- 11

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter’s dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger’s Wisdom score should be high, as this determines the maximum spell level that he can cast.

  5. Seems I am a true Libra:
    True Neutral Human Ranger (8th Level)

    Ability Scores:
    Strength- 11
    Dexterity- 9
    Constitution- 13
    Intelligence- 12
    Wisdom- 14
    Charisma- 13

  6. Neutral Good Human Ranger (7th Level)

    Ability Scores:
    Strength- 14
    Dexterity- 17
    Constitution- 14
    Intelligence- 14
    Wisdom- 13
    Charisma- 14

  7. LOL, obviously all of y’all are NOT grumpy old men like I am; Brighid, I’m not surprised with your background!

  8. You Are A:

    Neutral Good Human Cleric (8th Level)

    Ability Scores:
    Strength- 15
    Dexterity- 17
    Constitution- 16
    Intelligence- 16
    Wisdom- 16
    Charisma- 12

  9. Lawful Good Human Paladin/Wizard (4th/3rd Level)

    Ability Scores:
    Strength- 13
    Dexterity- 16
    Constitution- 14
    Intelligence- 19
    Wisdom- 16
    Charisma- 15

    My wife and I still play when we can. She (correctly) predicted that I’d be a L/G Human Paladin. Her question was what else I’d be.

    I was on the cusp of Human vs Dwarf with equal scores in each.

    I can’t wait to see her results. (I’m betting Neutral Good cleric/healer.)

  10. You Are A:

    Lawful Good Elf Wizard (6th Level)

    Ability Scores:
    Strength- 12
    Dexterity- 14
    Constitution- 15
    Intelligence- 15
    Wisdom- 11
    Charisma- 17

    Alignment:
    Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

    Race:
    Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

    Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

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  12. Funny, my result was similar:

    Neutral Good Dwarf Ranger (7th Level)

    Ability Scores:

    Strength-15

    Dexterity-17

    Constitution-16

    Intelligence-17

    Wisdom-13

    Charisma-13

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